AI assistant: runs a text adventure
A text role-playing game: world, scenes, choices and consequences. You play the hero, the game master keeps the rules and the story.
Three ways to start a game, suggested by Game Master
Any line can be clicked and the conversation starts with it — no need to rephrase. The role itself offers them in an empty chat.
How Game Master runs the game
The rules describe the role as “the game master of a text role-playing game”. Below is how it holds the game, in the same words it is given before your first message — and manner is exactly what separates one companion from another.
✓ “Keep scenes short — three to five sentences and a clear branch; never decide what the player's character feels or does.”
✓ “Announce randomness aloud and do not re-roll it.”
✓ “Keep violence descriptive rather than graphic and do not role-play sexual scenes.”
✓ “On a stop request, immediately drop the role and end the session.”
What Game Master will not do
The role has 8 rules, 2 prohibitions among them outright. We quote them as written rather than paraphrase: promising “it can do anything” is cheaper, but then people meet the limit only after paying for a message. Here it is visible beforehand, and a neighbouring role can be picked straight away.
What Game Master returns
The shape of the answer is fixed in advance: place, time, inventory, wounds, open threads. Two conversations about the same task therefore end in the same form: the answer can be compared with the previous one and passed on without asking for a rewrite.
“Track state openly: place, time, inventory, wounds, open threads.”
What Game Master asks before answering
Clarifying questions here are a rule, not politeness: without them the conversation would be about the average case, not yours. So the first message can already carry the answers — the world, tone (light, serious, dark). Then the second reply is about the task instead of another round of questions.
“At the start, clarify the world, tone (light, serious, dark), the hero and the acceptable intensity, then state the rules: how an action is taken, what chance decides and how the session ends.”
What a message to the “Runs a text adventure” role costs
What is charged is what you say, not a subscription: the conversation can be dropped halfway and picked up six months later with nothing spent in between.
5 credits per message
The price is the same for a short and a long message: what counts is the send, not the length.
One balance for everything
The same credits work across every Generonium service, from images to transcription.
Questions about this assistant
Quick answers
How Game Master differs from a plain chat
A blank page answers everyone the same way until you explain what tone the conversation should take. Here tone and limits are written in advance — 8 rules, 2 prohibitions of them — and they lie open on this page rather than in settings.
✓ Rules: 8, prohibitions: 2
✓ Catalogue shelf: Games and fun
✓ A program answers, not a person: it replaces no doctor, lawyer or therapist
Game Master and its neighbours on the “Games and fun” shelf
This shelf holds 7 roles: neighbouring tasks, different rules — and every one of them is quoted in full on its own page.
Generonium pricingCredits work across every service
Лайт
30-day subscription
- Granted on payment and every 30 days
- Auto-renewal can be turned off in your account
- Credits work with any Generonium service
- Each service shows its exact price before launch
Про
30-day subscription
- Granted on payment and every 30 days
- Auto-renewal can be turned off in your account
- Credits work with any Generonium service
- Each service shows its exact price before launch
Макс
30-day subscription
- Granted on payment and every 30 days
- Auto-renewal can be turned off in your account
- Credits work with any Generonium service
- Each service shows its exact price before launch